| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] <!--• [[#Field Manual|Field Manual]]--> • [[#weather|Weather]] • [[#fishing|Fishing]] <!--• [[#Treasure_Casket|Treasure Casket]] -->• [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] <!--• [[#Field Manual|Field Manual]]--> • [[#weather|Weather]] • [[#fishing|Fishing]] <!--• [[#Treasure_Casket|Treasure Casket]] -->• [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = This enormous expanse of desert covers the entire western half of Zepwell Island. Out of its center rises Revelation Rock, which was once used by the [[Galka]] as a location for spiritual training. To the northeast, one can find the largest oasis of the desert- [[Rabao]].
| Description = This enormous expanse of desert covers the entire western half of Zepwell Island. Out of its center rises Revelation Rock, which was once used by the [[Galka]] as a location for spiritual training. To the northeast, one can find the largest oasis of the desert- [[Rabao]].
Latest revision as of 00:05, 1 June 2024
Description
This enormous expanse of desert covers the entire western half of Zepwell Island. Out of its center rises Revelation Rock, which was once used by the Galka as a location for spiritual training. To the northeast, one can find the largest oasis of the desert- Rabao.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants