| Description = A frozen valley located in southern [[Valdeaunia]]. The sheer cliffs of the valley approach a bottleneck ending with the castle Zvahl. The beastman forces blockaded themselves here at the end of the Great War, after the Allied Forces of Altana switched to the offensive. As the Allied Forces did not get out of this valley easily, due to mass casualties, it made temporary withdrawal unavoidable.
| Description = A frozen valley located in southern [[Valdeaunia]]. The sheer cliffs of the valley approach a bottleneck ending with the castle Zvahl. The beastman forces blockaded themselves here at the end of the Great War, after the Allied Forces of Altana switched to the offensive. As the Allied Forces did not get out of this valley easily, due to mass casualties, it made temporary withdrawal unavoidable.
[[File:Xarcabard-pic.jpg|200px|center]][[File:Chronicles of Vana'diel - Time Lapse - Xarcabard|thumb|center|200 px]]
[[File:Xarcabard-pic.jpg|200px|center]]
| Connections =
| Connections =
Revision as of 00:30, 10 May 2023
Description
A frozen valley located in southern Valdeaunia. The sheer cliffs of the valley approach a bottleneck ending with the castle Zvahl. The beastman forces blockaded themselves here at the end of the Great War, after the Allied Forces of Altana switched to the offensive. As the Allied Forces did not get out of this valley easily, due to mass casualties, it made temporary withdrawal unavoidable.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants