Template:Infobox Weapon Skill: Difference between revisions
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imported>Spiffly m bolded part of does '''not''' stack with sneak attack to make it stand out, no confusion |
imported>Kaimoon0 split documentation to Template:Infobox Weapon Skill/doc |
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<includeonly>{{Preview Only Infobox|disable={{{1|}}}| |
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<pre>{{Infobox Weapon Skill |
<pre>{{Infobox Weapon Skill |
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| name = {name of the weapon skill, e.g.: Mistral Axe} |
| name = {name of the weapon skill, e.g.: Mistral Axe} |
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</div></div></ |
</div></div></includeonly><noinclude>{{Documentation}}</noinclude> |
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[[Category:Templates|{{PAGENAME}}]] |
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==Usage== |
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<pre> |
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{{Infobox Weapon Skill |
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| name = |
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| type = |
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| skill level = |
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| jobs = |
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| quest = |
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| description = |
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| sneak attack = |
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| equipment alignment = |
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| equipment alignment 2 = |
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| equipment alignment 3 = |
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| element = |
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| skillchain property = |
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| skillchain property 2 = |
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| skillchain property 3 = |
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| modifier 1 = |
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| modifier 1 perc = |
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| modifier 2 = |
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| modifier 2 perc = |
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| modifier 3 = |
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| modifier 3 perc = |
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| modifiers = |
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| damage multiplier 1 = |
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| damage multiplier 2 = |
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| damage multiplier 3 = |
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| critical hit rate 1 = |
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| critical hit rate 2 = |
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| critical hit rate 3 = |
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| effect by tp = |
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| effect by tp 1 = |
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| effect by tp 2 = |
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| effect by tp 3 = |
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| notes = |
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}} |
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</pre> |
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*'''name:''' The name of the weapon skill, e.g. ''Smash Axe'' (plain text, not a link!). |
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*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!). |
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*'''skill level:''' The skill level required to use this weapon skill. |
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*'''jobs:''' The jobs that can natively use this weapon skill. |
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*'''quest:''' The quest that must be completed to use this weapon skill. |
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*'''description:''' The in-game description of the weapon skill. |
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*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. |
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*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". |
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*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. |
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*'''element:''' The type of elemental damage this weapon deals (or None). |
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*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). |
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*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by. |
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*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.) |
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*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''notes:''' Any additional notes about this weapon skill. |
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<hr> |
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==Examples== |
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<div style="border: 2px double black"> |
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{{Infobox Weapon Skill|nc |
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| name = Mock Weapon Skill |
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| type = Great Axe |
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| skill level = 1000 |
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| jobs = [[WAR]] / [[BST]] |
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| quest = Aquiring the unaquirable |
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| description = The Weapon Skill to end all Weapon Skills |
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| sneak attack = no |
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| equipment alignment = Fire |
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| equipment alignment 2 = Water |
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| equipment alignment 3 = Wind |
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| element = Light |
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| skillchain property = Liquefaction |
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| skillchain property 2 = Light |
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| skillchain property 3 = Fragmentation |
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| modifiers = [[STR]]: 100%<br>[[INT]]: 50% |
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| modifier 1 = STR |
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| modifier 1 perc = 100% |
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| modifier 2 = INT |
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| modifier 2 perc = 50% |
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| damage multiplier 1 = 2.00 |
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| damage multiplier 2 = 2.50 |
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| damage multiplier 3 = 3.25 |
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| critical hit rate 1 = 10% |
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| critical hit rate 2 = 20% |
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| critical hit rate 3 = 50% |
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| effect by tp = Chance to [[Stun (Status Effect)|stun]] target |
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| effect by tp 1 = 30% |
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| effect by tp 2 = 60% |
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| effect by tp 3 = 90% |
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| notes = |
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* This Weapon Skill is too powerful to be in game. Therefore it isn't. |
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}} |
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</div> |
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<div style="border: 2px double black"> |
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{{Infobox Weapon Skill|nc |
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| name = Smash Axe |
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| type = Axe |
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| skill level = 40 |
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| description = [[Stun]]s enemy. Duration of [[stun]] varies with [[TP]]. |
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| equipment alignment = Snow |
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| equipment alignment 2 = Aqua |
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| sneak attack = true |
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| element = None |
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| skillchain property = Induration |
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| skillchain property 2 = Reverberation |
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| skillchain property 3 = |
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| modifiers = [[STR]]:30% |
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| damage multiplier 1 = 1.00 |
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| damage multiplier 2 = 1.00 |
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| damage multiplier 3 = 1.00 |
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| notes = |
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}} |
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</div> |
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Revision as of 06:47, 1 September 2025
Template documentation
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| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
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| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Skill Level: | 1000 |
| Quest: | Aquiring the unaquirable |
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
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Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
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| Light (B) | |
| Fragmentation (C) | |
| Modifiers: |
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Overview
| Name: | Smash Axe |
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| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Skill Level: | 40 |
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
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Properties
| Skillchains | Induration (A) |
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| Reverberation (B) | |
| Modifiers: |
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