Clear Mind: Difference between revisions
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imported>Mewwgoat (Fandom) Created page with "Raises amount of MP recovered while resting. * +3 MPwH base at tier 1 ** does not stack with other clear mind job traits, highest takes precedence. ** unknown if modified from retail to gain in power with higher tiers." |
imported>Ego573 (Fandom) Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time. |
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Raises amount of [[ |
Raises amount of [[Magic Points]] recovered while healing. |
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* +3 MPwH base at tier 1 |
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'''Clear Mind I''' |
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** unknown if modified from retail to gain in power with higher tiers. |
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* +3 hMP |
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''MP Per Tick: +15, +19, +23...'' |
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'''Clear Mind III''' |
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* +15 hMP |
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''MP Per Tick: +27, +31, +35...'' |
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'''Clear Mind V''' |
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* +17 hMP |
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* +2 to base rate of [[MP Recovered While Healing]] |
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''MP Per Tick: +29, +35, +41...'' |
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Revision as of 05:44, 21 February 2023
Raises amount of Magic Points recovered while healing.
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
Clear Mind I
- +3 hMP
MP Per Tick: +15, +19, +23...
Clear Mind III
- +15 hMP
MP Per Tick: +27, +31, +35...
Clear Mind V
- +17 hMP
- +2 to base rate of MP Recovered While Healing
MP Per Tick: +29, +35, +41...