Clear Mind: Difference between revisions
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imported>Ego573 (Fandom) Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time. |
imported>Ego573 (Fandom) Tested out Clear Mind II in Promyvion-Holla for the level 30 restriction. Added Clear Mind II values based on that data. |
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''MP Per Tick: +15, +19, +23...'' |
''MP Per Tick: +15, +19, +23...'' |
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'''Clear Mind II''' |
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* +6 hMP |
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''MP Per Tick: +18, +22, +26...'' |
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'''Clear Mind III''' |
'''Clear Mind III''' |
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Revision as of 17:47, 21 February 2023
Raises amount of Magic Points recovered while healing.
Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
Clear Mind I
- +3 hMP
MP Per Tick: +15, +19, +23...
Clear Mind II
- +6 hMP
MP Per Tick: +18, +22, +26...
Clear Mind III
- +15 hMP
MP Per Tick: +27, +31, +35...
Clear Mind V
- +17 hMP
- +2 to base rate of MP Recovered While Healing
MP Per Tick: +29, +35, +41...