Clear Mind: Difference between revisions

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* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information.
* White Mage levels are Horizon Changes and not yet verified.{{verification}}
* White Mage levels are Horizon Changes and not yet verified.{{verification}}
* Clear Mind IV currently does not have era+ improvements.{{Verification}}
* Clear Mind IV currently does not have era+ improvements.{{Verification}}

Revision as of 05:10, 8 January 2026

Job Trait

Description: Raises amount of MP recovered while healing.
Job traits are always active

Notes:

Tiers

Clear Mind: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)
Clear Mind II: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Clear Mind III: +10 MP Recovered While Healing (+22, +27, +32... MP per Tick)
Clear Mind IV: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Clear Mind V: +17 MP Recovered While Healing (+29, +35, +41... MP per Tick)
Clear Mind VI: +21 MP Recovered While Healing (+33, +40, +47... MP per Tick)

Effect Overview

This trait has the following effects:

Jobs That Learn This Trait

The following jobs obtain this trait at these corresponding levels: Lua error: Error: Table JobTraitUnlocks not found..


Horizon Changes HorizonXI specific changes

At level 75, these changes are:

Equipment that Enhances this Trait