Cure II: Difference between revisions
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__NOTOC__{{Collapse Sections}}{{Infobox Magic |
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| ⚫ | |||
| icon = Cure II |
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| spell name = Cure II |
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| spell type = Healing |
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| ⚫ | |||
| mp = 24 |
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| element = Light |
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| jobs = |
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*[[White Mage]] Lv. 11 |
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*[[Red Mage]] Lv. 14 |
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*[[Paladin]] Lv. 17 |
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*[[Scholar]] Lv. 17 |
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*Magic Skill 45 [[Automaton]] |
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| whm = 11 |
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| rdm = 14 |
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| pld = 17 |
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| sch = 17 |
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| aut = 45 |
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| casting time = 2.25 |
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| recast time = 5.5 |
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| affected targets = single |
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}} |
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<section begin="Item Image"/>{{Item Image|ScrollofCureII.PNG|Cure II}}<section end="Item Image"/> |
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==Statistics== |
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{{Item Statistics |
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| type = Scroll |
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| name = Scroll of Cure II |
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| icon id = 4610 |
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| jobs = WHM |
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| level = 11 |
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| job2 = RDM |
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| level2 = 14 |
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| job3 = PLD |
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| level3 = 17 |
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| job4 = SCH |
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| level4 = 17 |
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| description = Teaches the white magic Cure<br/>Restores target's HP. |
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| notes = Cure spells deal damage to [[Undead]] family monsters. |
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Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets. |
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Learnable by [[White Mage|WHM]] 11, [[Red Mage|RDM]] 14, [[Paladin|PLD]] 17 |
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Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting. |
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On HorizonXI, healing spells reach certain potency caps (such as 75 HP restored for Cure II) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. |
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}} |
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==Other Uses== |
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<nowiki>https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua</nowiki> |
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{{Used In |
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| resale price = {{Resale Price|133}} |
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The "power" formula is believed to be as follows: |
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| quest = Puppetmaster: Upgrading Your Automaton |
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| quest descriptor = [[Soulsoother Head]] |
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(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power {{Changes}} |
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}} |
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==How to Obtain== |
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As per the above link, |
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{{AH|Scrolls|White Magic}} |
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===Merchants=== |
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Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170. |
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'''{{Price|585|650}}''' |
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*[[Kususu]] - {{Location|Port Windurst|H-8}} ''Requires 2nd place or better Conquest result'' |
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*[[Regine]] - {{Location|Port San d'Oria|J-8}} ''Requires 2nd place or better Conquest result'' |
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*[[Sororo]] - {{Location|Bastok Markets|H-5}} ''Requires 2nd place or better Conquest result'' |
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*[[Quelpia]] - {{Location|Selbina|H-9}} |
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---- |
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{{HealingNavbox}} |
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[[Category:Healing Magic]] |
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Revision as of 20:36, 6 March 2023
Cure II
| Type | Error creating thumbnail: File missing |
|---|---|
| Description | Restores target's HP. |
| Cost | 24 MP |
| Element | |
| Jobs |
|
| Casting Time | 2.25 seconds |
| Recast Time | 5.5 seconds |
| Affected Targets | Single |
Statistics
Cure spells deal damage to Undead family monsters.
Cure spells remove Sleep from affected targets.
Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.Other Uses
| Used in Quest: Puppetmaster: Upgrading Your Automaton (Soulsoother Head) |
| Resale Price: ~133 gil |
How to Obtain
Auction House Category: Scrolls > White Magic Error creating thumbnail: File missing
Merchants
585 - 650 gil
- 5555FF; opacity:0.5;">) Requires 2nd place or better Conquest result
- 5555FF; opacity:0.5;">) Requires 2nd place or better Conquest result
- 5555FF; opacity:0.5;">) Requires 2nd place or better Conquest result
- 5555FF; opacity:0.5;">)
| Magic of Vana'diel: Healing Magic | |
|---|---|
| HP Recovery |
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| Revival | |
| Status Recovery | |
| Magic of Vana'diel | |
|---|---|
| Magic Skills | |



