Doll Factory: Difference between revisions

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[[category:Bestiary]][[category:Dolls]][[category:Notorious Monsters]]
[[category:Notorious Monsters]]
{{Infobox Monster
{| border="0" width="100%"
| image = Doll Factory.png
|width="50%" align="left" valign="center"|
| image caption = Doll Factory
'''Job:''' <br>
| job =
'''Family:''' [[:category:Dolls|Doll]]<br>
| family = Dolls
'''Weak to:''' {{Lightning|Lightning}}
| crystal =

| weaknesses = {{element|Lightning}}
{{Color|NM|Burning Circle Notorious Monster}}
| resistances =
|width="50%" align="center"|[[File:Doll Factory.png|thumb|Doll Factory]]
| immunities =
[[Category:Bestiary Image Stub]]
| absorbs =
|}
| type = {{Color|NM|Burning Circle Notorious Monster}}
| subtype =
| tier =
| title obtained =
}}
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"|[[Qu'Bia Arena]]
|[[Qu'Bia Arena]]
|align="center"|
|align="center"|
|
|
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|align="center"|A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"|A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-
!align="center" colspan="12" |
!align="center" colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Revision as of 22:34, 24 February 2024

Doll Factory
Job:
Family: Dolls
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Burning Circle Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location
Zone Level Drops Steal Spawns Notes
Qu'Bia Arena 1 A, S, M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: