Dynamis - Valkurm: Difference between revisions

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==Monsters Found Here==
== Monsters Found Here ==
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to be added
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== Notorious Monsters ==
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{{Dynamis Notes}}

Revision as of 17:01, 1 March 2024


Error creating thumbnail: File missing NOTICE: This article is currently undergoing construction by a single editor or group of editors.


Table of Contents
Connections

Entered via Hieroglyphics at Valkurm Dunes (G-7

  1. 5555FF; opacity:0.5;">)/(H-7
  2. 5555FF; opacity:0.5;">) - behind Outpost
Interactive Map
Zone Information
Area Name Dynamis - Valkurm
Type Outdoor
Maps
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies None
Weather Dark

Dark

Region Dynamis
Expansion [[Chains of Promathia]][[Category:Chains of Promathia]]
Requirements Level 65
Key ItemVial of Shrouded Sand
Perpetual Hourglass
Chains of Promathia 3-5: Darkness Named Completed
Restrictions 1-hour time limit
Background music "Shadow Lord"
Notes None
Weather Forecast
<ZoneForecast zone="Dynamis_-_Valkurm"/>

Summary

Boss Cirrate Christelle
Title: Dynamis-Valkurm Interloper
Repeatable: Twice per conquest tally HorizonXI specific changes
Reward: Key ItemDynamis - Valkurm Sliver

Treasure

Ancient Currency: Ordelle Bronzepiece
Montiont Silverpiece
One Byne Bill
One Hundred Byne Bill
Tukuku Whiteshell
Lungo-Nango Jadeshell
Items: Ginuva's Battle Theory
Gold Beastcoin
Relic Weapons: None
Relic Armor:
(Drops from all Beastmen)

to be added

Monsters Found Here

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notorious Monsters

Name Level Drops Steal Family Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants