{{TableQuestLine |Name= The Vicasque's Sermon| Type= General| Starter= [[Abioleget]]| Zone= [[Northern San d'Oria]]| Coordinates= {{Location Tooltip|area=Northern San d'Oria|pos=M-6}}}}
{{TableQuestLine |Name= The Vicasque's Sermon| Type= General| Starter= [[Abioleget]]| Zone= Northern San d'Oria| Coordinates= M-6}}
{{TableQuestLine |Name= To Cure a Cough| Type= General| Starter= [[Nenne]]| Zone= [[Southern San d'Oria]]| Coordinates= {{Location Tooltip|area=Southern San d'Oria|pos=F-6}}}}
{{TableQuestLine |Name= To Cure a Cough| Type= General| Starter= [[Nenne]]| Zone= Southern San d'Oria| Coordinates= F-6}}
{{TableQuestLine |Name= Waters of the Cheval| Type= General| Starter= [[Miageau]]| Zone= [[Northern San d'Oria]]| Coordinates= {{Location Tooltip|area=Northern San d'Oria|pos=L-7}}}}
{{TableQuestLine |Name= Waters of the Cheval| Type= General| Starter= [[Miageau]]| Zone= Northern San d'Oria| Coordinates= L-7}}
{{TableMissionLine |Name=Welcome! To My Decrepit Domicile | Nation=[[:Category:A Moogle Kupo d'Etat Missions|Moogle Kupo d'Etat]]| Starter= [[Moogle]]| Zone= Upper Jeuno| Coordinates=H-8}}
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Revision as of 20:53, 19 July 2025
Description
This lush evergreen forest, set aside by the d'Oraguille family for hunting festivals, lies to the east of the Kingdom of San d'Oria. Blessed by the abundant waters of the Cheval River, the wildlife in these woodlands has flourished for centuries. However, extensive logging by Orcish troops--and an astounding increase in the number of wild sheep--have resulted in a significant reduction in the area's wildlife. San d'Orian officials are currently pondering over a solution to this new dilemma.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Event Monsters Found Here
Name
Family
Spawns
Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants