Goblin Hangman: Difference between revisions

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| family3 =
| family3 =
| crystal = Lightning
| crystal = Lightning
| weaknesses = {{Element|}}
| weaknesses = {{Element|Light}}
| resistances = {{Element|}}
| resistances = {{Element|}}
| immunities =
| immunities =

Revision as of 22:17, 6 August 2025

Goblin Hangman
Job: Dark Knight
Family: Moblins
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Lightning
Weak against: Light Light
Resistant to: ? Error creating thumbnail: File missing
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location


Zone Level Drops Steal Spawns Notes
Newton Movalpolos 75-79 Platinum Beastcoin 4 A, S, L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes