Minotaur: Difference between revisions
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{{Infobox Monster |
{{Infobox Monster |
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| family = Tauri |
| family = Tauri |
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| image = Minotaur_Location.jpg |
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| job = |
| job = |
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| crystal = Dark |
| crystal = Dark |
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Latest revision as of 09:12, 15 February 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Phomiuna Aqueducts | ~47 | 1 | A, L, T(S) ??? HP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- Required target for Promathia Mission 2-3: Distant Beliefs.
- Spawns at (J-2), on the second map approximately 10 minutes after death.Error creating thumbnail: File missing
- Special Attacks: Draw In, Mortal Ray, Mow, Back Swish.
- Uses Draw In on everyone in the party/alliance from anywhere within the area.
- Attack and run out of his map square to force a Draw In if needed.
- The Minotaur shortend ready time when using Mortal Ray than normal Tauri (uses it about 2 seconds faster).
- Mortal Ray can be avoided like most of Gaze Attacks, by looking away from the monster.
- Vulnerable to Light-based sleep.Error creating thumbnail: File missing
- Has an unusually long range of sight and thus, will attack a low level enough character all the way at the corner leading to the room.