Ocean Pugil: Difference between revisions
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imported>Redbaren Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' Warrior<br> '''Family:''' Pugil<br> '''Crystal:''' {{Water|Water}}<br> '''Weak to:''' {{Lightning|Lightning}}, {{Ice|Ice}}<br> '''Strong to:''' {{Water}} |width="50%" align="center"| thumb|Ocean Pugil |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || Notes |- BGC..." |
imported>Redbaren No edit summary |
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[[File:Ocean Pugil.webp|thumb|Ocean Pugil]] |
[[File:Ocean Pugil.webp|thumb|Ocean Pugil]] |
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{| border="0" width="100%" cellpadding="4" cellspacing="2" |
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{| class="horizon-table table-xl mobs" |
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|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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! Zone || Level || Drops || Steal || Spawns || Notes |
! Zone || Level || Drops || Steal || Spawns || Notes |
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|- BGCOLOR="#e3e6ff" |
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|style="padding-left:1ex"|[[Ship bound for Mhaura]] |
|style="padding-left:1ex"|[[Ship bound for Mhaura]] |
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|align="center"|15 - 19 |
|align="center"|15 - 19 |
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|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}} |
|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}} |
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|- BGCOLOR="#e3e6ff" |
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|style="padding-left:1ex"|[[Ship bound for Selbina]] |
|style="padding-left:1ex"|[[Ship bound for Selbina]] |
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|align="center"|15 - 19 |
|align="center"|15 - 19 |
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|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}} |
|align="center"|A, H<br>{{HPMP|low hp=|high hp=|low mp=none}} |
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!colspan="6"| |
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{{Monster Notes}} |
{{Monster Notes}} |
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Latest revision as of 00:48, 20 April 2024
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Job: Warrior |
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| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Ship bound for Mhaura | 15 - 19 | 1 Fished up |
A, H ??? HP | ||
| Ship bound for Selbina | 15 - 19 | 1 Fished up |
A, H ??? HP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
