Propagator: Difference between revisions

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Created page with "{{Infobox Monster | image = Propagator.jpg | image caption = Propagator | job = | family = Gorgers | crystal = | weaknesses = Varies | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Promyvion - Vahzl | | | |align="center"|1 |align="center"|A, T(S), T(H), Sc<br> {{HPMP|low hp=|high hp=2922|low mp=none|hig..."
 
imported>Potatoking90
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{{NM-Notes
{{NM-Notes
|Spawn Conditions = *Spawned on the third floor, after checking the [[Memory Flux]] at ({{Location Tooltip|area=Promyvion - Vahzl|pos=J-8}}) for [[Desires of Emptiness]].
|Spawn Conditions = *Spawned on the third floor, after checking the [[Memory Flux]] at ({{Location Tooltip|area=Promyvion - Vahzl|pos=J-8}}) for [[Desires of Emptiness]].
|Companions-Summons =
|Companions-Summons = *[[Offspring]]
|Special Abilities = *Uses all the same abilities as the [[Progenerator]], including spawning [[Offspring]] by using [[Fission]].
|Special Abilities = *Uses all the same abilities as the [[Progenerator]], including spawning [[Offspring]] by using [[Fission]].
|Passive Traits =
|Passive Traits =

Revision as of 22:57, 28 November 2023

Propagator
Job:
Family: Gorgers
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Varies
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location


Zone Level Drops Steal Spawns Notes
Promyvion - Vahzl 1 A, T(S), T(H), Sc

~2,922 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Spawned on the third floor, after checking the Memory Flux at (J-8
  1. 5555FF; opacity:0.5;">) for Desires of Emptiness.
Special Abilities Passive Traits
  • N/A
Further Notes
  • After it is defeated, check the Memory Flux again for another cutscene
  • Refer to the mission pages for more information.

(see testimonials)