Sacred Scorpions: Difference between revisions
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*Each will use [[Draw In]] prior to using TP. |
*Each will use [[Draw In]] prior to using TP. |
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*have [[Petrification]] on auto attacks. |
*have [[Petrification]] on auto attacks. |
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*Each TP move has additional |
*Each TP move has an additional effect, and is 40'. |
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**[[Wild Rage]]:AoE physical damage, absorbed by 2 [[Utsusemi]] shadows. |
**[[Wild Rage]]:AoE physical damage, absorbed by 2 [[Utsusemi]] shadows. |
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**[[Earthbreaker]]: 40' AoE heavy damage plus [[Stun]]. |
**[[Earthbreaker]]: 40' AoE heavy damage plus [[Stun]]. |
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**[[Venom Storm]]: 100[[HP]]/tic [[Poison]]. |
**[[Venom Storm]]: 40' 100[[HP]]/tic [[Poison]]. |
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***'''Bring [[Antidote|Antidotes]]: at least two stacks''' |
***'''Bring [[Antidote|Antidotes]]: at least two stacks''' |
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*Each one will use their respetive [[Two Hour Ability]] at around 20% |
*Each one will use their respetive [[Two Hour Ability]] at around 20% |
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Revision as of 19:28, 27 July 2025
| Sacred Scorpions | |
|---|---|
| Type: | HENM (Tier I) |
| Zone: | Sauromugue Champaign (F-5 |
| Entry Item: | Faded Stone |
| Level: | No minimum |
| Members: | 18 |
| Time: | 60 minutes |
Mobs
| Name | Level | Job | Type |
|---|---|---|---|
| Batcheh | 88 | WHM | Scorpion |
| Sefedsepu | 88 | WAR | Scorpion |
| Ifdet | 88 | RDM | Scorpion |
Possible Rewards
| Zero to One of |
|---|
| Venomous Claw (0) |
| Zero to one of |
|---|
| Dilation Ring (0) |
| Zero to One of |
|---|
| Carapace Bullet (0) |
| Zero to one of |
|---|
| Horus's Helm (0) |
| Zero to one of |
|---|
| Opuntia Hoop (0) |
Notes
- Each will use Draw In prior to using TP.
- have Petrification on auto attacks.
- Each TP move has an additional effect, and is 40'.
- Wild Rage:AoE physical damage, absorbed by 2 Utsusemi shadows.
- Earthbreaker: 40' AoE heavy damage plus Stun.
- Venom Storm: 40' 100HP/tic Poison.
- Bring Antidotes: at least two stacks
- Each one will use their respetive Two Hour Ability at around 20%
- Ifdet can use some AoE spells, such as AoE Silence, Blind, and Paralyze.
- All 3 can be Stuned
Strategy
- Must be killed in reverse spawn order. SPAWN ORDER IS RANDOM.
- Tank the Scorpions 45 yalms apart from one another in a triangle
- This allows for a safe spot in the center of the triangle for mages to rest and DDs to escape if needed.
