{{TableMobLine-NM | Name= Mouu the Waverider| Spawn=''Assisted By: [[Sahagin's Wyvern]]'' | Lvl=64-66| Drop= [[Monsoon Spear]]<br>[[Pamtam Kelp]]<br>[[Quus]]<br>[[Shall Shell ]]| Steal= | Family= Sahagin| NumSpawns= {{Tooltip-NMMap|map=SeaSerpentGrottoNM3.png|NM= Mouu the Waverider }}| Note= A, L, H }}
{{TableMobLine-NM | Name= Mouu the Waverider| Spawn=''Assisted By: [[Sahagin's Wyvern]]'' | Lvl=64-66| Drop= [[Monsoon Spear]]<br>[[Pamtam Kelp]]<br>[[Quus]]<br>[[Shall Shell ]]| Steal=[[Gold Beastcoin]]| Family= Sahagin| NumSpawns= {{Tooltip-NMMap|map=SeaSerpentGrottoNM3.png|NM= Mouu the Waverider }}| Note= A, L, H }}
{{TableMobLine-NM | Name= Namtar| Spawn= | Lvl=40-41| Drop= [[Bone Chip]]<br>[[Namtar Bone]]<br>[[Revival Tree Root]]| Steal= | Family= Skeletons| NumSpawns= {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Namtar }}| Note= A, H, HP }}
{{TableMobLine-NM | Name= Namtar| Spawn= | Lvl=40-41| Drop= [[Bone Chip]]<br>[[Namtar Bone]]<br>[[Revival Tree Root]]| Steal= | Family= Skeletons| NumSpawns= {{Tooltip-NMMap|map=SeaSerpentGrottoNM1.png|NM= Namtar }}| Note= A, H, HP }}
Revision as of 00:15, 1 July 2025
Description
This giant sea cave was dug out of the western Elshimo cliffs by the amphibious beastmen known as the Sahagin. The cave is supposedly named after the central figure of the Sahagin religion-a sea serpent that once lived within the grotto. The stench of rotting fish and the whale oil used to light the torches often keep adventurers with weak stomachs at bay. Error creating thumbnail: File missing
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants