Tracker Antlion: Difference between revisions
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imported>Dejey Created page with "Category:BestiaryCategory:Antlions {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Antlion<br> '''Crystal:''' {{Dark|Dark}}<br> '''Weak to:''' {{Light|Light}}, {{Wind|Wind}} |width="50%" align="center"| thumb|Tracker Antlion |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |- BGCOLOR="#ffdead" ! Zone || Level || Drops || Steal || Spawns || <!-- new..." |
imported>Chiimi000 mNo edit summary |
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{{Infobox Monster |
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[[Category:Bestiary]][[Category:Antlions]] |
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| image = Tracker-Antlion.jpg |
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{| border="0" width="100%" |
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| image caption = Tracker Antlion |
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|width="50%" align="left" valign="center"| |
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| job = |
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'''Job:''' <br> |
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| family = Antlions |
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'''Family:''' [[:Category:Antlions|Antlion]]<br> |
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| crystal = Dark |
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'''Crystal:''' {{Dark|Dark}}<br> |
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| weaknesses = {{element|Light}} {{element|Wind}} |
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| resistances = |
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|width="50%" align="center"| |
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| immunities = |
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[[File:Tracker-Antlion.jpg|thumb|Tracker Antlion]] |
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| absorbs = |
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| type = |
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{| border="0" width="100%" cellpadding="4" cellspacing="2" |
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| subtype = |
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|- BGCOLOR="#ffdead" |
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| tier = |
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| title obtained = |
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Notes |
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|- BGCOLOR="#e3e6ff" |
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{| class="mobs horizon-table table-xl" |
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|style="padding-left:1ex"| |
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[[Attohwa Chasm]] |
[[Attohwa Chasm]] |
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|align="center"| |
|align="center"| |
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70 - 73 |
70 - 73 |
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*[[Antlion Jaw]] {{Drop Rate| |
*[[Antlion Jaw]] {{Hxi Drop Rate|asb=60/1000|0|0}} |
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*[[Scarlet Stone]] {{Drop Rate| |
*[[Scarlet Stone]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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*[[Lizard Skin]] |
*[[Lizard Skin]] |
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*[[Despoil]]: [[Antlion Jaw]] |
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|align="center"| |
|align="center"| |
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21 |
21 |
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L, H |
L, H |
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!colspan="6"| |
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{{Monster Notes}} |
{{Monster Notes}} |
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Latest revision as of 23:04, 19 January 2024
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
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70 - 73 |
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21 |
L, H | ||
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||