Template:Boilerplate/Regular Mob: Difference between revisions

From Horizon Wiki Mirror
Content deleted Content added
imported>Spiffly
m Spiffly moved page Template:New Normal Mob to Template:Boilerplate/Regular Mob without leaving a redirect
imported>Spiffly
mNo edit summary
Line 22: Line 22:
* Despoil is out of the current HXI era.
* Despoil is out of the current HXI era.
* Delete this message before saving your page.-->
* Delete this message before saving your page.-->
{| class="mobs horizon-table table-xl"
{| class="droppedby horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
Line 28: Line 28:
|align="center" |
|align="center" |
|
|
* {{Hxi Drop Rate|asb=0/1000|0|0}}

|
|
*

|align="center" |
|align="center" |
|align="center" |
|align="center" |
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
|-
|
|
|
* {{Hxi Drop Rate|asb=0/1000|0|0}}
|
*
|
|
|-
!colspan="6" |
!colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}

==Notes==
*
<!--delete dialogue section if not required -->

Revision as of 17:55, 18 March 2024

This article is missing a picture of the monster, NM, or pet. You can help by adding it.
Boilerplate/Regular Mob
Job:
Family: Error creating thumbnail: File missing
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against:
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location

Horizon Changes HorizonXI specific changes

none
Zone Level Drops Steal Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes