Eerily reminiscent of the Phomiuna Aqueducts, this area is also part of the Tavnazian Cathedral. While there are fewer Fomor parties roaming around, the upper floor's hallways are patrolled by true-sight tauri. The lower floor is accessible only by navigating a treacherous maze.
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Misareaux Coast at (E-6<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;">) (Map 1) (In-game map shows the zone at D-6<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;">; however, you will exit to Misareaux Coast immediately upon stepping into E-6<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;"> in Sacrarium)
Escapes to: Misareaux Coast (H-4<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
The walls in the maze at (H-8<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants