Dark Knight Guide by Riverking

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Revision as of 19:19, 5 January 2024 by imported>.riverking (Finishing the WS Section of the guide. Needs pictures)

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Weapon skills

Scythe

File:Guillotine.png
Guillotine - Bread and Butter - use this if you're not opening or closing Darkness.
File:Cross Reaper.png
Cross Reaper - Used to Open and Close Darkness
File:Spiral Hell.png
Spiral Hell - Used to Open and Close Darkness. Era+'d into Gravitation instead of Distortion.
File:Catastrophe.png
Catastrophe - Requires Apocalypse. Heals you for a portion of damage dealt. 10% Haste Aftermath.

Great Sword

File:Shockwave.png
Shockwave - This is an AoE weapon skill. Why do I list it here? Because it puts enemies to sleep.

It's great for farming. I used it in mission fights when my static didn't have an AoE sleep option and it works decently.

Try it out - it's not perfect but it's pretty cool.

File:Spinning Slash.png
Spinning Slash - Generally used when you are /THF in combination with SATA. Used to Open and Close Light
File:Ground Strike.png
Ground Strike - Generally used when you are /THF in combination with SATA. Used to Open and Close Light. Or to Open Darkness.

Note: This can OPEN Darkness but it cannot CLOSE Darkness. This is because Distorion is Property B. So, when you attempt to close Darkness when Gravitation is resonating, the Fragmentation in Property A will take priority and you will chain Fragmentation instead.

File:Scourge.png
Scourge - Requires Ragnarok. Deals critical damage. Chance to crit varies with TP. 10% Critical Hit Aftermath.