Grand Palace of Hu'Xzoi

From Horizon Wiki Mirror
Description
This area is part of the Celestial Capital of Al'Taieu. This ancient structure is the most elaborate construct of the Zilart. A virtual labyrinth of corridors and haunting rooms, this monolithic building was once the residence of the Zilartian royal family. Deep within the palace is said to lie the Chamber of Eventide, an ancient device created by the Dawn Maidens to cleanse the emptiness from a person's soul.
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Table of Contents
Connections
  • Al'Taieu at (H-10
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  • The Garden of Ru'Hmet via Gate of the Gods at (H-10
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Interactive Map
Weather Forecast
<ZoneForecast zone="Grand_Palace_of_Hu%27Xzoi"/>


Involved in Quests/Missions

Quest Type Starter Location
In the Name of Science General [[Yurim]] [[Tavnazian Safehold]] ([[Tavnazian Safehold/Maps]])
Mission Nation Starter Location
Garden of Antiquity Promathia --- ---
A Fate Decided Promathia --- ---

NPCs Found Here

Name Location Type
Quasilumin x10
Goblin Footprint Melody Minstrel
Name Level Drops Steal Family Spawns Notes
Ix'aern (Monk)
Assisted by Qn'aern (77)
80 Deed of Placidity
Vice of Antipathy
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Jailer of Temperance
85 First Virtue
Temperance Axe
Temperance Torque
Zdei Error creating thumbnail: File missing


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Eo'aern
79-81 Aern Organ
Crystal Clusters
High-Quality Aern Organ
Luminian Tissue
Aern 95 L, H
Eo'euvhi
74-76 Crystal Clusters
Euvhi Organ
Luminian Tissue
Euvhi 73 A, T(H) (open)
L, T(H) (closed)
Eo'ghrah
75-77 Crystal Clusters
Ghrah M Chip
Luminion Chip
Ghrah 29 A*, T(H)
Eo'zdei
76-78 Luminion Chip Zdei 93 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Ix'ghrah
Spawned Mission: A Fate Decided
Ghrah 1


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants