Qufim Island at (H-11<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;">)
Escapes to Qufim Island at (H-6<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;">)
Middle Delkfutt's Tower at (G-6<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
5555FF; opacity:0.5;">)
Upper Delkfutt's Tower from Basement at (H-8<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants